wow 3d!!!! lmao couple months back on youtube i saw this ghost video with this picture was in it...lol along with the fake ghost.now i know where this amazing picture came from..amazing what can be done in 3d.looks so real!
i think what impresses me most about your ability is the fact that you know your materials in and out. it doesnt matter what model you choose, in whatever lighting you use, your materials always react properly to light. you ever considered writing a tutorial on how you use your materials? its so impressive.
Thanks, to tell you the truth I always struggle with speculars and shiny materials, getting them to behave just correctly is a nightmare for me. You can often see I've used the wrong kind of wood, because the best solution in my mind won't work out in the scene.
Now procedural effects and that sort of stuff is a breeze for me. In this piece for example [link] - there about 10 texture mats vs about 100 procedural ones, and this for a HD tv opening, so they had to hold up to scrutiny at 1920x1200. Something I believe this antique piece wouldn't have done on the big screen.
Saw this is the daily Deviation at the bottom and was like "Wtf, why did a off angle shot of a room get a DD?" then i still didnt realize 'til the description. The reflection on the door is awesome. Thank you for making this, you gave oragsm to my eyeballs. Out of wedlock? blasphemy.
Wow, very high quality render. Just a few super-nit-pick critiques (intended to be helpful) on minor things I noticed. I apologize if these seem over-concerned with realism and itty-bitty things, but I thought I'd share in case you didn't notice, but do care.
I don't know if this was intentional or not, but the duplicate texture of the bright, red wood panels on the cabinet is, well, a noticeable duplicate, haha. You could probably get away with just rotating the image 180 for the top-right and bottom left panels, and nobody would ever know!
The corner of the room (the only corner visible that is) looks very, sharp. Since it is an "Antique House," maybe that's how you wanted it, but I find most modern (and still a lot of old) homes have slightly softer corners.
The door goes pretty low to the ground by some standards; it looks to be at most 1/4 inch off the ground maybe? A door that low, especially in an old house, would be sagging enough to scrape the ground (though it does look like everything is pretty well cared for).
Again, very nice render, looks really good, dig the lamps/chandelier, and that couch is effing amazing.
First thing I thought was, "Wow, wonder how much THAT room cost to redo... then I read the description. I wouldn't believe it if I hadn't looked at the grain on the wood floors and saw a few that matched. Absolutely amazing job!
Absolutely gorgeous. The details are crisp and clean, from the bindings on the books to the designs on the chairs. Very hard to tell that this 3D and not a photograph.
I would like to point out that the doorframe appears to be slightly bent, although I'm not sure whether it might be because of the angle. It's not particularly noticeable, but it does through off the piece a bit.