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June 20, 2013
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Mech Prototype - Exposed by sanfranguy Mech Prototype - Exposed by sanfranguy
Exposed, as in without armor. It was my intention to show more the inner workings of the mech.
Perhaps one day I'll get to making the outside.

Mech took 12 days in Zbrush + C4D.

WIP Image; [link]

Enjoy.
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:iconm4v3rik:
Stunning modeling!
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:iconjaredthedragon:
Wowie, this is just outstanding!  Amazing mechanics here, and the renderings are great too.  I love it, you're so inspiring!
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:iconsanfranguy:
sanfranguy Nov 13, 2013  Professional Digital Artist
Thanks man.
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:icontonare:
tonare Aug 1, 2013  Professional Digital Artist
You're art has been featured: tonare.deviantart.com/journal/


Good job!
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:iconjameshodgart:
JamesHodgart Jul 7, 2013  Student General Artist
How is it rendered? Are you sure it's not your trace depths that are too low? That may be whats causing the missing gun.
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:iconjameshodgart:
JamesHodgart Jul 7, 2013  Student General Artist
Woah :D
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:iconstig3d:
Amazing! I'm really interested in a Zbrush>C4D workflow. Did you retopo in C4D or just take the mesh straight from Zbrush?
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:iconsanfranguy:
sanfranguy Jun 29, 2013  Professional Digital Artist
I use decimation, but non-destructively (as in 20-30% reduction). Leaving some pieces still upwards in the 1 million poly mark.
Without render instancing, the model is about 40 million polys, with a single toe alone taking up 800k.
This is a huge problem in production, but seeing as I have the ram and processing power to handle it, I work with models as I see fit.

I was beta testing the new zbrush features weeks before they came out, but sadly I wouldn't have been able to use them without causing problems.
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:iconkeremgo:
KeremGo Jun 23, 2013  Professional Digital Artist
Stunning work! :) 
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:icon3dellesar:
3DEllesar Jun 22, 2013  Professional Digital Artist
waiting for environment)
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